Description
How To Play
RULES FOR PLAYING
This is a word game for 2, 3, or 4 players. The play consists of forming interlocking words, crossword fashion, on the playing board using letter tiles with various score values. Each player competes for high score by using his letters in combinations and locations that take best advantage of letter values and premium squares on the board. The combined total score for a game may range from about 600 points to 1000 points or more depending on the skill of the players.
TO BEGIN
Draw for first play. The player drawing the letter nearest the beginning of the alphabet plays first. Each player then draws six more letters and places them on his rack.
THE PLAY
- The first player combines two or more of his letters to form a word and places them on the board to read either across or down with one letter on the centre # square. Diagonal words are not permitted.
- A player completes his turn by counting and announcing his score for the turn. He then draws as many new letters as he has played, thus always keeping seven letters on his rack.
- Play passes to the left. The second player, and then each in turn, adds one or more letters to those already played so as to form new words. All letters played in any one turn must be placed in one row across or down the board. They must form one complete word and if, at the same time, they touch other letters in adjacent rows, they must form complete words, crossword fashion with all such letters. The player gets full credit for all words formed or modified by his play.
- New words may be formed by :
- Adding one or more letters to a word or letters already on the board.
- Placing a word at right angles to a word already on the board. The new word must use one of the letters of the word already on the board or must add a letter to it. (turns 2, 3, & 4 on the back)
- Placing a complete word parallel to a word already played so that adjoining letters also form complete words.
- No letter may be moved after it has been played.
- The two blank tiles may be used as any letter desired. When playing a blank, the player must state what letter it represents, after which it cannot be changed during the game.
- Any player may use his turn to replace any or all of the letters on his rack. He does so by discarding them face down, drawing the same number of letters, then mixing the discarded letters with those remaining in the pool. He then awaits his next turn to play.
- Any words based on Jainism are permitted including proper names of Bhagwan/Sadhu/Sadhvi/Shravak/Shravika. We have provided a sample booklet of over 1400 Jain words. Fore more words visit Jain Dictionary or use any Jain dictionary. Any word may be challenged before the next player starts his turn. If the word challenged is unacceptable, the player takes back his tiles and loses his turn.
Use of Jain dictionary or any such resource is allowed during gameplay. However you can avoid using them for a more difficult play. - Play continues until all tiles have been drawn and one of the players has used all of the letters on his rack or until all possible plays have been made.
SCORING
- Keep a tally of each player’s score, entering it after each turn. The score value of each letter is indicated by a number at the bottom of the tile. The score value of a blank is zero.
- The score for each turn is the sum of the score values’ of all the letters in each word formed or modified in the play plus the premium values resulting from placing letters on premium squares.
- Premium letter squares : A light blue square doubles the score of a letter placed on it and a dark blue square trebles its score.
- Premium word squares : The score for an entire word is doubled when one of its letters is placed on a red square and tripled when placed on a orange square. Include premiums for double or triple letter values, if any, before doubling or trebling the word score. If a word is formed which covers two premium word squares, the score is doubled and then redoubled
- (4 times the letter count) or tripled and then re-tripled (9 times the letter count) or as the case may be. [Note that the centre square doubles the score for the first word.]
- The above letter & word premiums apply only in the turn in which they are first played. In subsequent turns those letters count at face value.
- When a blank tile falls on a premium word square, the score of the word is doubled or tripled even though the blank tile has no value.
- When two or more words are formed in the same play, each is scored. The common letter is counted (with full premium value, if any) in the score for each word.
- A player who plays all 7 of his tiles in a single turn scores a premium 50 points in addition to his regular score for the play.
- At the end of the game, each player’s score is reduced by the sum of his un-played letters & if one player has used all his letters, his score is increased by the sum of the un-played letters of all the other players.
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